On the other hand, it has some pretty major flaws. Doom VFR has clearly been crafted with some thought. The visuals are pretty good, and it’s definitely impressive to see the scale of a Cacodemon up close. The level design is all new, enemy count is significantly reduced, and the gory finishing move mechanic has been adapted to make use of the teleportation controls. It uses the same sort of teleportation movement seen in many other VR games, though there’s actually an amusingly daft narrative explanation for this, and you’re also able to make quick dashes and strafes with the trackpad. The developer deserves credit for recognizing this and attempting to craft a new Doom experience that feels native to the platform, and it’s more ambitious than shooting gallery-type FPS adaptations like Serious Sam. Doom sees you take on dozens of enemies at once and requires extremely fast-paced movement, which simply wouldn’t work in VR. The former surprised many upon its release by delivering a tense, intimate horror experience, while the reboot updated the series’ traditional breakneck action in style.
But ultimately Doom VFR doesn’t quite work.įirst comes the realization that Doom 3 makes a lot more sense as a VR game than Doom 2016.
(It’s also available for PlayStation VR, which I can’t imagine would be much of an improvement, as well as the Oculus Rift if you’re willing to implement some workarounds.) That sounds like a great idea, and id Software has done a lot right here. (The “F” means the same thing as it does in Doom’s infamous BFG weapon.) It uses last year’s Doom as the technological base for a full-on room scale VR experience primarily designed for the HTC Vive. That’s certainly what you get with Doom VFR. And, as last year saw both the release of actual, honest-to-goodness consumer VR headsets and an unexpectedly brilliant Doom reboot, the time is right for the two to come together. The very first thing we saw from the new wave of VR technology was Doom 3 running on John Carmack’s own prototype Oculus Rift back in 2012, after all.
Doom VFR - Available on HTC Vive, PlayStation VRĪn actual Doom VR game has been a long time coming. Here’s a rundown of what to expect from Doom, Fallout, and Skyrim in virtual reality.
It’s impressive that Bethesda has managed to squeeze these massive games onto a headset at all, but the final products leave much to be desired. And, in most regards, they end up as a lesser experience in VR. Each has been tweaked in some way to better suit virtual reality - Doom’s action is less intense, while Skyrim now utilizes motion controls - but they’re still clearly games designed for traditional screens. In practice, though, the games don’t work out quite so well. With a VR headset, you can become fully immersed in the thrilling horror of Doom, the post-apocalyptic wasteland of Fallout, or Skyrim’s picturesque fantasy realm. Whereas many developers and publishers have toyed with the medium, releasing smaller experiments to test the waters, over the last few weeks Bethesda has released three of its biggest games in VR.
Sparfüchse freuen sich bestimmt besonders darüber, dass sie hin und wieder auch Gratis-Spiele mit VR-Funktion auf der PS4 finden.Bethesda has really gone all-in with virtual reality. Es gibt aber auch viele Spiele, die ihr normal auf der PS4 ohne die Brille spielen und optional VR-Modi starten könnt. Im lokalen Handel als auch im PlayStation Store bekommt ihr vollwertige PSVR-Spiele. In unserem Testbericht verraten wir euch zudem, wie sich die Sony VR-Brille schlägt und wie sich das Spielen anfühlt. Ihr könnt damit VR-Highlights hautnah erleben und in die virtuelle Realität eintauchen.
Während es für den PC einige unterschiedliche VR-Brillen gibt, bietet euch Sony nur die PlayStation VR. Game-Release-Liste für alle wichtigen Spiele Wir zeigen euch, welche Spiele für PlayStation VR erscheinen und welche Titel schon verfügbar sind.